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208 lines
5.7 KiB
208 lines
5.7 KiB
<template>
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<view v-if="isShow" class="lucky-box" :style="{ width: boxWidth + 'px', height: boxHeight + 'px' }">
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<canvas id="lucky-wheel" canvas-id="lucky-wheel" :style="{ width: boxWidth + 'px', height: boxHeight + 'px' }"></canvas>
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<!-- #ifdef APP-PLUS -->
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<view class="lucky-wheel-btn" @click="toPlay" :style="{ width: btnWidth + 'px', height: btnHeight + 'px' }"></view>
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<!-- #endif -->
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<!-- #ifndef APP-PLUS -->
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<cover-view class="lucky-wheel-btn" @click="toPlay" :style="{ width: btnWidth + 'px', height: btnHeight + 'px' }"></cover-view>
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<!-- #endif -->
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<div class="lucky-imgs">
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<div v-for="(block, index) in blocks" :key="index">
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<div v-if="block.imgs">
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<image v-for="(img, i) in block.imgs" :key="i" :src="img.src" @load="e => imgBindload(e, 'blocks', index, i)"></image>
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</div>
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</div>
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</div>
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<div class="lucky-imgs">
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<div v-for="(prize, index) in prizes" :key="index">
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<div v-if="prize.imgs">
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<image v-for="(img, i) in prize.imgs" :key="i" :src="img.src" @load="e => imgBindload(e, 'prizes', index, i)"></image>
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</div>
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</div>
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</div>
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<div class="lucky-imgs">
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<div v-for="(btn, index) in buttons" :key="index">
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<div v-if="btn.imgs">
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<image v-for="(img, i) in btn.imgs" :key="i" :src="img.src" @load="e => imgBindload(e, 'buttons', index, i)"></image>
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</div>
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</div>
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</div>
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</view>
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</template>
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<script>
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import { changeUnits, resolveImage } from './utils.js'
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import { LuckyWheel } from '../lucky-canvas'
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export default {
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name: 'lucky-wheel',
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data () {
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return {
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isShow: false,
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boxWidth: 100,
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boxHeight: 100,
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btnWidth: 0,
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btnHeight: 0,
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dpr: 1,
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transformStyle: '',
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}
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},
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props: {
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width: {
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type: String,
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default: '600rpx'
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},
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height: {
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type: String,
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default: '600rpx'
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},
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blocks: {
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type: Array,
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default: () => []
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},
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prizes: {
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type: Array,
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default: () => []
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},
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buttons: {
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type: Array,
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default: () => []
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},
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defaultConfig: {
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type: Object,
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default: () => {
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return {}
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}
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},
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defaultStyle: {
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type: Object,
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default: () => {
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return {}
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}
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},
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},
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mounted () {
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this.initLucky()
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},
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watch: {
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blocks (newData) {
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this.$lucky && (this.$lucky.blocks = newData)
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},
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prizes (newData) {
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this.$lucky && (this.$lucky.prizes = newData)
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},
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buttons (newData) {
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this.$lucky && (this.$lucky.buttons = newData)
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},
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defaultStyle (newData) {
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this.$lucky && (this.$lucky.defaultStyle = newData)
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},
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defaultConfig (newData) {
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this.$lucky && (this.$lucky.defaultConfig = newData)
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},
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},
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methods: {
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async imgBindload (res, name, index, i) {
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const img = this[name][index].imgs[i]
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resolveImage(res, img)
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},
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initLucky () {
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const dpr = this.dpr = uni.getSystemInfoSync().pixelRatio
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this.boxWidth = changeUnits(this.width)
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this.boxHeight = changeUnits(this.height)
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const compute = (len) => (len * dpr - len) / (len * dpr) * (dpr / 2) * 100
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this.transformStyle = `scale(${1 / dpr}) translate(
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${-compute(this.boxWidth * dpr)}%, ${-compute(this.boxHeight * dpr)}%
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)`
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this.isShow = true
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this.$nextTick(() => {
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this.draw()
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})
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},
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draw () {
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const _this = this
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const ctx = this.ctx = uni.createCanvasContext('lucky-wheel', this)
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const $lucky = this.$lucky = new LuckyWheel({
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// #ifdef H5 || APP-PLUS
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flag: 'UNI-H5',
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// #endif
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// #ifdef MP
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flag: 'UNI-MP',
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// #endif
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dpr: 1,
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ctx: this.ctx,
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width: this.width,
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height: this.height,
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// #ifdef H5
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rAF: requestAnimationFrame,
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// #endif
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setTimeout: setTimeout,
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clearTimeout: clearTimeout,
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setInterval: setInterval,
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clearInterval: clearInterval,
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unitFunc: (num, unit) => changeUnits(num + unit),
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beforeInit: function () {
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const Radius = Math.min(this.config.width, this.config.height) / 2
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ctx.translate(-Radius, -Radius)
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},
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afterInit: function () {
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// 动态设置按钮
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_this.btnWidth = this.maxBtnRadius * 2
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_this.btnHeight = this.maxBtnRadius * 2
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_this.$forceUpdate()
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},
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beforeDraw: function () {
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ctx.translate(this.Radius, this.Radius)
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},
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afterDraw: function () {
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ctx.draw()
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},
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}, {
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...this.$props,
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start: (...rest) => {
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this.$emit('start', ...rest)
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},
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end: (...rest) => {
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this.$emit('end', ...rest)
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},
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})
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},
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toPlay (e) {
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this.$lucky.startCallback()
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},
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init () {
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this.$lucky.init({})
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},
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play (...rest) {
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this.$lucky.play(...rest)
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},
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stop (...rest) {
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this.$lucky.stop(...rest)
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},
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},
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}
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</script>
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<style scoped>
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.lucky-box {
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position: relative;
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overflow: hidden;
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}
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.lucky-box canvas {
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position: absolute;
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pointer-events: none;
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}
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.lucky-wheel-btn {
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position: absolute;
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left: 50%;
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top: 50%;
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transform: translate(-50%, -50%);
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background: rgba(0, 0, 0, 0);
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border-radius: 50%;
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}
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.lucky-imgs {
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width: 0;
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height: 0;
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visibility: hidden;
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}
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</style>
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