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257 lines
7.0 KiB
257 lines
7.0 KiB
<template>
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<view v-if="isShow" class="lucky-box" :style="{ width: boxWidth + 'px', height: boxHeight + 'px' }">
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<canvas id="lucky-grid" canvas-id="lucky-grid" :style="{ width: boxWidth + 'px', height: boxHeight + 'px' }"></canvas>
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<!-- #ifdef APP-PLUS -->
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<view v-if="btnShow">
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<view class="lucky-grid-btn" v-for="(btn, index) in btns" :key="index" @click="toPlay(btn)" :style="{
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top: btn.top + 'px',
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left: btn.left + 'px',
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width: btn.width + 'px',
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height: btn.height + 'px',
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}"></view>
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</view>
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<!-- #endif -->
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<!-- #ifndef APP-PLUS -->
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<view v-if="btnShow">
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<cover-view class="lucky-grid-btn" v-for="(btn, index) in btns" :key="index" @click="toPlay(btn)" :style="{
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top: btn.top + 'px',
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left: btn.left + 'px',
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width: btn.width + 'px',
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height: btn.height + 'px',
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}"></cover-view>
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</view>
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<!-- #endif -->
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<div class="lucky-imgs">
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<div v-for="(prize, index) in prizes" :key="index">
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<div v-if="prize.imgs">
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<div v-for="(img, i) in prize.imgs" :key="i">
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<image :src="img.src" @load="e => imgBindload(e, 'prizes', index, i)"></image>
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<image :src="img.activeSrc" @load="e => imgBindloadActive(e, 'prizes', index, i)"></image>
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</div>
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</div>
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</div>
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</div>
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<div class="lucky-imgs">
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<div v-for="(btn, index) in buttons" :key="index">
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<div v-if="btn.imgs">
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<image v-for="(img, i) in btn.imgs" :key="i" :src="img.src" @load="e => imgBindload(e, 'buttons', index, i)"></image>
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</div>
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</div>
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</div>
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<div class="lucky-imgs">
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<span v-if="button && button.imgs">
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<image v-for="(img, i) in button.imgs" :key="i" :src="img.src" @load="e => imgBindloadBtn(e, 'button', i)"></image>
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</span>
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</div>
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</view>
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</template>
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<script>
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import { changeUnits, resolveImage } from './utils.js'
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import { LuckyGrid } from '../lucky-canvas'
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export default {
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name: 'lucky-grid',
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data () {
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return {
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isShow: false,
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boxWidth: 100,
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boxHeight: 100,
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dpr: 1,
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transformStyle: '',
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btns: [],
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btnShow: false,
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}
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},
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props: {
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width: {
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type: String,
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default: '600rpx'
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},
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height: {
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type: String,
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default: '600rpx'
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},
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cols: {
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type: [String, Number],
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default: 3,
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},
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rows: {
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type: [String, Number],
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default: 3,
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},
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blocks: {
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type: Array,
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default: () => []
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},
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prizes: {
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type: Array,
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default: () => []
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},
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buttons: {
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type: Array,
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default: () => []
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},
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button: {
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type: Object,
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default: undefined
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},
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defaultConfig: {
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type: Object,
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default: () => {
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return {}
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}
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},
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defaultStyle: {
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type: Object,
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default: () => {
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return {}
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}
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},
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activeStyle: {
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type: Object,
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default: () => {
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return {}
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}
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}
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},
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mounted () {
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this.initLucky()
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},
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watch: {
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cols (newData) {
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this.$lucky && (this.$lucky.cols = newData)
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},
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rows (newData) {
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this.$lucky && (this.$lucky.rows = newData)
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},
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blocks (newData) {
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this.$lucky && (this.$lucky.blocks = newData)
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},
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prizes (newData) {
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this.$lucky && (this.$lucky.prizes = newData)
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},
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buttons (newData) {
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this.$lucky && (this.$lucky.buttons = newData)
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},
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button (newData) {
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this.$lucky && (this.$lucky.button = newData)
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},
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defaultStyle (newData) {
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this.$lucky && (this.$lucky.defaultStyle = newData)
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},
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defaultConfig (newData) {
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this.$lucky && (this.$lucky.defaultConfig = newData)
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},
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activeStyle (newData) {
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this.$lucky && (this.$lucky.activeStyle = newData)
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},
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},
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methods: {
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async imgBindload (res, name, index, i) {
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const img = this[name][index].imgs[i]
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resolveImage(res, img)
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},
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async imgBindloadActive (res, name, index, i) {
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const img = this[name][index].imgs[i]
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resolveImage(res, img, 'activeSrc', '$activeResolve')
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},
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async imgBindloadBtn (res, name, i) {
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const img = this[name].imgs[i]
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resolveImage(res, img)
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},
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initLucky () {
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const dpr = this.dpr = uni.getSystemInfoSync().pixelRatio
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this.boxWidth = changeUnits(this.width)
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this.boxHeight = changeUnits(this.height)
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const compute = (len) => (len * dpr - len) / (len * dpr) * (dpr / 2) * 100
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this.transformStyle = `scale(${1 / dpr}) translate(
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${-compute(this.boxWidth * dpr)}%, ${-compute(this.boxHeight * dpr)}%
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)`
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this.isShow = true
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this.$nextTick(() => this.draw())
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},
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draw () {
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const _this = this
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const ctx = this.ctx = uni.createCanvasContext('lucky-grid', this)
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const $lucky = this.$lucky = new LuckyGrid({
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// #ifdef H5 || APP-PLUS
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flag: 'UNI-H5',
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// #endif
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// #ifdef MP
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flag: 'UNI-MP',
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// #endif
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dpr: 1,
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ctx: this.ctx,
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width: this.width,
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height: this.height,
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// #ifdef H5
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rAF: requestAnimationFrame,
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// #endif
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setTimeout: setTimeout,
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clearTimeout: clearTimeout,
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setInterval: setInterval,
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clearInterval: clearInterval,
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unitFunc: (num, unit) => changeUnits(num + unit),
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afterDraw: function () {
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ctx.draw()
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},
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afterInit: function () {
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[..._this.$props.buttons, _this.$props.button].forEach((btn, index) => {
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if (!btn) return
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const [left, top, width, height] = this.getGeometricProperty([
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btn.x,
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btn.y,
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btn.col || 1,
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btn.row || 1
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])
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_this.btns[index] = { top, left, width, height }
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})
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_this.$forceUpdate()
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},
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}, {
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...this.$props,
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start: (...rest) => {
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this.$emit('start', ...rest)
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},
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end: (...rest) => {
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this.$emit('end', ...rest)
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},
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})
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this.btnShow = true
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},
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toPlay (btn) {
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this.$lucky.startCallback(btn)
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},
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init () {
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this.$lucky.init({})
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},
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play (...rest) {
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this.$lucky.play(...rest)
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},
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stop (...rest) {
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this.$lucky.stop(...rest)
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},
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},
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}
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</script>
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<style scoped>
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.lucky-box {
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position: relative;
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overflow: hidden;
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}
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.lucky-box canvas {
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position: absolute;
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pointer-events: none;
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}
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.lucky-grid-btn {
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position: absolute;
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background: rgba(0, 0, 0, 0);
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border-radius: 0;
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}
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.lucky-imgs {
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width: 0;
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height: 0;
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visibility: hidden;
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}
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</style>
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